A&M GARAGE

Products

Hello,
We appreciate your business, but since we are a small family owned company we are not able to make large quantities of products at once. We appreciate the incredible amount of orders and we try to ship asap. Please be aware that orders could take 1-3 weeks from purchase date to be processed and shipped out. We appreciate your patience.

Sorry for the inconvenience in these troubling times, and we appreciate all business! 

Thank u

Custom Machining Options

JEC Racing

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Shipping issue

Attention all JECRACING customers. We appreciate your business with us, and we apologize for the issues and inconveniences that may occur. We are a small business, so we have limited help with maintenance. The issue of shipping rates has been taken in by many of your complaints, and we are currently trying to fix that issue. For now, any and all shipping rates, regardless of priority or first class, will be shipped within 7-10 business days, until we can fix this issue! 

Rules and overview for 2k20 races

J.E.C. Event Rules

1. Have fun because this is just for fun!

 

2. Run is timed and every minute over allotted time (ex.30 min) is 2pts added to Overall score. This isn't solely to penalize. It’s Just keeping people conscious of time and set to assist in scoring.

 

3. Reverse is considered any backwards motion. If you’re teetering or flipped and hitting Fwd-Rev, that is NOT a reverse as long as vehicle doesn’t move backward.

 

 

4. O/B You can enter course between pins that you exited. If not able to enter use reposition (15pts) within reason of original exit position (36") not advancing or improving position.

 

 

5. O/B is lined/ribbon (not paint) areas or Obstacle. If there isn't a boundary marker if a tire leaves obstacle and touches Ground that's a penalty.

 

 

6. Gates -If a gate is touched it is dead. The other gate remains live until hit.

(Team events- gate will be dead for that truck only and must be replaced for the next driver)

 

7. Gates- Gate does not have to move to be considered hit. If you can't see daylight it’s considered a hit. If fuzzies are there and light is seen, not hit.

  

 8. If a faster rc approaches please stop at 1st convenient spot and stop time to let the other rc pass.

 

9. Each class must be run with different trucks. No tire swapping please.

 

10. No dig or remote lockers except C3 unlimited class.

 

 11. Break 5 pts, 2nd break DNF 

Courtesy: Please try to ask judge to Reposition gate if hit. Please ask judge to replace rock (after passed) if moved by a vehicle and was intentionally in place for the event.

 

-C1 STREET/LEAF:

   HARDBODY 1/10 SCALE

   WINDSHIELD

   4.5” MIN BODY HEIGHT

   NO PINCHING, DOVETAILING OR BOATSIDING 

BOB (REAR ALLOWED)

   TIRES 4.3 MAX

   NO TIRE MODS

   50% COVERAGE

   D.O.T (SCALE) APPROVED TIRES ONLY

   Tires must not extend past frame rails     or bumpers (excluding stingers)

   ELECTRONINCS NEED TO BE HIDDEN/COVERED

   (VIEW TRHU CAB ACCEPTABLE)

   NO SERVO ON AXLE

 

-C1 OPEN: 

   LEXAN OR HARD BODY (1/10 SCALE)

  4.5” MIN BODY HEIGHT

   NO PART OF THE BODY CAN BE NARROWER THAN INSIDE TRACK WIDTH OF TIRES (INNER SIDEWALL) FROM AXLE TO AXLE 
ELECTRONINCS/CHASSIS NEED TO BE HIDDEN FROM TOP VIEW (ASK ABOUT TRUGGY)

   (VIEW TRHU CAB ACCEPTABLE)

   FRAME RAILS (ANY)

   FRAME MUST BE 2" LONGER THAN OVERALL WHEELBASE (CAN INCLUDE RIGID BUMPER, NOT INCLUDING STINGER)

  TIRES-4.3 MAX (MODS OK)

 

-C2 OPEN 

   LEXAN OR HARD BODY (1/10 SCALE)

   4 1/2 MIN BODY HEIGHT

   TIRES 4.75 MAX (MODS OK)

   PINCH, BOBING, DOVETAILING ALLOWED

   INSIDE TIRE WIDTH CAN'T PROTRUDE PAST PASSENGER CAB/SLIDERS/ROCKER    PANELS/ APPROXFRAME LEVEL        

ELECTRONINCS/CHASSIS NEED TO BE HIDDEN/COVERED(ASK FOR TRUGGY)

   (VIEW TRHU CAB ACCEPTABLE)

   FRAME RAILS (ANY)

   FRAME MUST BE 2" LONGER THAN WHEELBASE (CAN INCLUDE RIGID BUMPER, BUT NOT INCLUDING STINGER)

 

-C3 UNLIMITED BUGGY

   ANY BODY

   DIG AND REAR STEER ALLOWED

   5.4 TIRE MAX

   NO MOA

BODY REFERENCE: